Godot

Today I downloaded the Godot Game Engine.  This can be found at

Godot is an open source game engine that supports both 2D and 3D. It also support compiling to many different platforms.  I did a tutorial to get started. I read up on the engine itself and did a build your first game project. This is a dense application and would take quite a bit of time to get a handle on. Since this supports the different platforms I wondered what it would take to compile for the web. It takes Emscripten. Emscripten is a tool to compile code to web assembly. I had it loaded on my laptop but it takes up about 20GB of disk space. I think if I want to try this I will have to move to my desktop computer.  In the mean time I have been checking out Phaser. Phaser is a javascript game framework. They recently released a new stable version of  Phaser 3. Phaser can be fournd at

I also watched another lecture on Modern Electronics.