Space Shooter and Bluetooth

 

Space Shooter

I have been working on setting up my environment to do a game in the Godot game engine. What I plan to do is port my Space Shooter game and see I can use Godot to create a HTML version. I have loaded Eclipse on my laptop and got the space shooter working. I wrote in Java using the Slick2D library.

I went through the program and this should cover the requirements of the game.

Player

rotates 360 degrees follows mouse

Mouse
left click fire
right click shields
WASD – up,down,left, right

Assets
sphereShooter.png
powerring.png

Enemy Animation
roundEnemy01.png
roundEnemy02.png
roundEnemy03.png
roundEnemy02.png
roundEnemy01.png

Explosion animation
Explode01.png
Explode02.png
Explode03.png

ShotFx = lazer600.wav
destroyenemyFX = eliminate400.wav
playerandenemy collisionFX = collide.wav
ShieldActiveFX = powershield.wav

health = 2000
shotduration = 600 milliseconds
explosionduration = 400 milliseconds

Starts with 5 enemies and then multiplies level by 5
Player loses 1 health while colliding enemy
Enemy is distroyed if shot or collides with sheild

If possible implement particle effects on the shot object.

 

Bluetooth

I found some parts that I was gathering over time to build a bluetooth enabled set of speakers. The intent is to create a tablet holder that can play music via bluetooth.