Horsing around

cartoon man, head and neck

Blender

I started creating a 3D character. A while back I made a quick sketch that I am trying to turn into a horse character that I can animate. Here is the model

view of horse model three quarter showing face body mane and tail
the same horse again but with applied materials

Programming

I followed more in the Rust book covering Chapter 8, vectors. It seems that they are similar to an ArrayList in other languages, I can be wrong and may find that out later.