Return of Fuzzawasit

I have been working through the blender course. Here are a couple of animations that were exercise challenges.

The first is one I call Ike the icosphere.

The second is another ball drop this time with squashing.


And I wanted to try a quick animation of Fuzzawasit.  Blender 2.8 has a new render engine that can take seconds where it used to take minutes per frame. I wanted to see how the hair would affect the render time. It was still pretty quick.

When I get a further in the course I will try to rig Fuzzawasit and see if I can get it to walk.